Monday, October 24, 2011

Experiment Notes

1. Experiment Title: Ghost Hunt. It's a ghost buster game where the whole class can participate and get involved and interact. This event will make the 1 hour event time pass by quick and fast. 

2. Experiment Scenario: The basic focus of the experiment is to create a game that people can interact with by shooting ghosts hidden in a maze contained in one giant building. 


3. The Experiment Mechanics: Everyone will enter a maze that contains ghosts hidden within but the location of each will be unknown. The maze will be contained in one giant building and the challenge is to complete the goal that will be assigned on arrival. Everyone will have to stay alert at all times on look out for ghosts as they try to find a way to complete the goal. For defense, people are armed with a gun that can defeat the ghosts eventually. 


4. SL Location: Sandbox 


5. Roles: The whole object of the event is to get out of the maze and kill ghosts as your getting out.


6. Role Assignments:

Mari- scripting zombie
Jesse- clothing/scripting 
Michael Nardo- scripting/maze
Our roles are flexible because we help each other out. 
The class will be able to participate in the game since the goal is to defeat ghosts and complete the maze. 

7. Assets Provided: 

There will be a box containing all items (gun, outfit, health meter) before entering the maze. 

8. Participant preparation: All guns will be provided at the event. 


****Later on I will be covering***
9.  FEEDBACK SURVEY - LINK TO SURVEYMONKEY FEEDBACK SURVEY
Every Experiment's feedback SurveyMonkey Survey BOTH in the experiment (in the form of a self-identifying, scripted object) AND linked from their experiment PLAN post on their blog.

10.  STANDARD DETAIL FEEDBACK FORMS - will be distributed by Jane.  You will gather, digest, include in report.

11.  PRODUCTION PLAN  - DESCRIBE IN A SHORT PARAGRAPH
We want to get as much experiential information as possible while expending the least amount of effort in production. Research SL locations and assets to see if there are already existing resources you can use. Streamline the design of everything you create, delete unnecessary and potentially distracting details.  This is not a game graphics or programming course - just designing and coordinating the activities well will take effort.

12.  EXPERIMENT REVIEW REPORT/PRESENTATION
You will post a review report on your experiment that includes documentation gathered, survey feedback, and observational information.  This will be posted on your blog(s) and form the core of a presentation to the class for discussion.

Monday, October 3, 2011

Screenshot of LSL Scripted Objects

Glowing Cube that was scripted with LSL.
As an example of what can be scripted using LSL, I added a screenshot of a glowing cube. This cube can change colors from yellow to red, and also displays its name above it; in this case the name was cube.

The scripts that were applied to this object, color changing and name scripts, can be applied to any object you want to apply them to. Scripts are not limited to any one object in particular.